Guide

Accounting for Game Studios in Türkiye — Guide

Accounting built for game studios: how Steam, App Store, Epic and ad/IAP revenue is classified for tax, how the Technopark exemption applies to gaming revenue types, store-cut treatment, and the Türkiye setup for a foreign studio. A practical guide for Turkish studios and foreign studios entering Türkiye.

Who it is for

Turkish game studios earning through Steam, the App Store, Google Play, Epic or their own site — and foreign studios that want to set up in Türkiye. From a one-person indie to a full team.

What I solve

How revenue types — in-app purchases, store cuts, in-game ads and publisher royalties — are taxed; which of these the Technopark exemption actually covers; and how foreign-currency payouts from stores are booked.

How I work

We first read the revenue flow off the store statements, then decide together which incentive fits you. I build the accounting around how the game grows, not the other way round.

Articles in this guide (2)

Frequently asked

Does the Technopark exemption cover all of my game revenue?

No — in-app sales, store cuts, in-game ads and publisher royalties are not treated the same way, and some may fall outside the exemption. I break it down by revenue type in the “Game Companies & the Technopark Exemption” article.

How do I set up my foreign game studio in Türkiye?

Company type, bank account and the routing of store revenue are planned together. I walk through setting up a foreign studio step by step in the incorporation article in this guide.

How do I record foreign-currency payouts from Steam or the App Store?

Gross sales are income and the platform cut is tracked as a separate expense; recording only the net can create VAT and corporate-tax errors. We start from the store statement.